![]() ![]() You are falsely equating 'If I don't log in to do them THAT day, I lose the opportunity to interface with some of the things I enjoy interfacing with in the game because I will not be able to make it up any other time.' with 'It's okay to play Class Y even if Class X is better.' These are two totally unrelated tangents of thought. The Level Coffer can be exchanged for Level Rewards, which vary depending on the level. On gaining a level, a Level Coffer becomes available in the Exchange. Levels are obtained by gaining Experience Points (XP) until a certain threshold is met for a particular level. It's literally about doing what you'd like to do and not being able to because you have to wait 7 hours, or wait 24 hours, or wait for you to be able to emote/play instruments again. Our Disco Elysium trainer has over 5 cheats and supports Steam. A Level is a marker of progress for an individual Citizen. My only statement about endgame was that it has a rest system allowing you to miss a day which could also easily be applied to other systems in this game unrelated to vertical progression. It's not about rushing, it's about being gated from doing the content you enjoy. My statements were all surrounding energy, rapport dailies and things like that. I didn't actually say anything about end game content. It ends up feeling bad when you don't have research going, or if you missed out on playing your flute for Neria#1 or gathering your relics - not because it won't be there later, but because you lost out on time you could have spent doing it because it was gated one way or the other. Its easy to understand and doesnt require bar swapping the game element that. So instead, it ends up feeling like chores. If youre low on HP and have Jingu active, try saving Boundless to smack an entire creep wave and lifesteal off every target. With access to boundless storm and critical surge they also have. ![]() The last skill for the 2nd node can be whatever you want to boost faster. So with this maximized setup you need either one character with 3 skill pages and 123 skill points or 3 characters of levels 43, 13 and 6. Tech crafter extra (lvl 6/12 points) by Jiivita. Brew and weapons extra (lvl 13/25 points) by Jiivita. If that rested mechanic that applied to one element of the game (vertical progression) also applied to the horizontal progression, that would alleviate some of this. Demon Slayer has 5 skills that need to be boosted. Most efficient: Food and tools crafter (Lvl 43/86 points) by Jiivita. Yes, it is there tomorrow, but only in a finite quantity. However, I really enjoy those aspects of the game, so in order to progress with them, i MUST do them at the provided pace, or I miss out on doing it at all. Yes, they are there tomorrow, but I'd like to do them today, but I can't. What if my favorite part of the game is doing Stronghold stuff? Or building relationships? I'm gated by time. But you're also just thinking from your perspective. Skill Points Invested Warp Blinksecs Portal Blinksecs 0: 6: 3 1: 14: 7 2: 26: 13 3: 50: 25 Categories Categories: Add category. ![]()
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